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Kotor 2 consular build?

Kotor 2 consular build?

The Elder Scrolls III: Morrowind The third chapter of the Elder Scrolls series lets you play any kind of character you can imagine. Qyzen Fess is a Melee Tank and is quite a powerful ally. From here on, you guide your destiny. The best class and build in "Star Wars Knights of the Old Republic II: The Sith Lords" would have to be the Jedi Consular. Watchman in fact is a recommended progression for a Jedi Consular for additional skills, and exploiting Sneak Attack after stunning crowds with Force Powers. This is a build for 2. This is a reference to the guide, but keep in mind. Béyond that, I sense that the reputation lessons in KotOR 2 don'capital t really change the primary direction of your personality, they actually just tweak it a bit. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. In Star Wars: Knights Of The Old Republic, the Jedi Consular is a force for persuasion and diplomacy, seeking to defuse any situation and only resorting to violence when all other options have been exhausted. I literally don't see any reason to pick Soldier unless you want to use. For Meetra, it was a combination of the skill checks required in the game, Kreia's influence and themes within the story, and Disciple's description of the Jedi Exile's mentorship back on Dantooine that sealed the deal. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Guess we are quite in agreement about their base classes (Guardian Malak, Sentinel Meetra, Consular Revan). I'm able to reach 30+ STR or WIS respectively without buffs when I do a pure Guardian and Consular build respectively. Investing in real estate can set you up for early retirement. I want to run consular for obvious reasons but I'm worried it'll just be too damn squishy for the first act of the game, the plateau fight in particular. Since that thread is now archived, I will use this post to discuss my experience with the build and possible improvements. Marketing | How To REVIEWED BY: Elizabeth K. Replace Two-Weapon Fighting with Duelling and you are more or less set. The top priorities should be Master Power Attack (it has higher average damage than Master Flurry and much higher average damage than Master Critical Strike), Master Two Weapon Fighting, and. Hopefully you find this helpful!- Huge thanks to my newest channel me. Unlike KOTOR II, where your character can pwn at everything, you can't really be a master at both combat and the force in this one, but Soldier/Consular gets really close to it, certainly closer than a Scout/Sentinel (I really hate it when people say that Sentinel is the balance between Guardian and Consular, it really just takes the worst. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* KOTOR 2 - Kreia Builds. Class: 2 Scout / 18 Consular Dexterity: 15 Intelligence: 10 Charisma: 14. Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Members Online We would like to show you a description here but the site won't allow us. Playing like this you will become true evil. Probably this is one of the most desirable builds for many star wars fans. Physical Build: Sentinel/ (Weapon Master/Marauder) Attributes: STR: 14 DEX: 14 + 8 CON: 14 + 4 INT: 12 WIS: 14 CHA: 10 ^^^ In comparison to my first build, I've lowered INT and CHA in return for higher STR. Bonuses from items: +5 Dexterity from Advanced Alacrity Implant (5th Star Map, 22,000 credits, Yavin) Jun 10, 2022 · I'm starting a new play-through of Kotor 2 after 20 years and I want to min/max like crazy (without cheats, cheese, etc). A rip-and-paste of a post of mine from a prior topic, regarding a build and feats. Level 1: Two-Weapon Fighting I Level 2: Weapon Focus: Melee Weapons Level 3: Implant Level 1 Level 4: Improved Two-Weapon Fighting Level 5: Improved Power Attack Level 6: Implant Level 2. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. STR 10 DEX 15 +5 CON 10 INT 10 WIS 16 CHA 14 Feats: 10 Flurry 2-3 Duelng 1-3 Implant 3 Toughness 1-3 Conditioning 1 Cure 1-2 Speed 1-3 Valor 1-3 Stun 1-3 Stun Droid 1-3 Push 1-3 Affect Mind 1-2 Thoughts? We would like to show you a description here but the site won't allow us. The guardian build is a strength-based melee fighter with buffs Jun 18, 2022 · Players looking to test their mettle as a Consular in Star Wars: KOTOR 2 should check out this guide to get started. You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. Guardian 20 and sentinel 20 gain 21 powers (Bastila, Juhani). In KOTOR, I find that the best defense is a good offense, and the best offense is hitting as hard as you can with a lightsaber. Here's how to build business credit Increase the number of over-the-air (and soon to be digital) television channels you can receive with a simple-to-construct antenna. Jun 18, 2019 · Optimal Light Side Consular Build According to /u/TangoSierraFan on reddit Favorite Attributes. Attributes: as KotOR II runs on RNG for equipment, it is better to build the character normally as character creation. If your influence is high enough compared to Atton, you can earn Cupid's Rifle achievement by talking to HK-47 regarding the understanding of love. Playing as the Scout class provides you with an efficient way to place all of your skills, and being able to diversify your skills cheaply and efficiently means long-term success in all facets of the game. The guardian build is a strength-based melee fighter with buffs Jun 18, 2022 · Players looking to test their mettle as a Consular in Star Wars: KOTOR 2 should check out this guide to get started. To start playing Telekinetics, you will need to first create a Sage character, which can be played by Jedi Knights and Jedi Consulars (or even the Sith Warrior and Sith Inquisitor if you unlock the dark-side Combat Styles Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Telekinetics from the three options. The Jedi Consular has the ability to be the best and strongest class above all others. It was developed by Obsidian Entertainment and published by LucasArts. Then taking Weapon Master/Marauder as your prestige class so you can get those insane two-handed weapon fighting bonuses. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. This guide will tell you exactly how and why to build the Jedi Consular as the best ever! Apr 13, 2022 · If you absolutely want to min-max, it’s very hard to beat a Consular/Weapon Master or Sith Marauder combo. I'm hoping to have a high enough repair for hk-47, as well as strong stealth, demolitions, awarenss, and persuade. Assuming we build a Scoundrel 5 / Jedi Consular 15 that levels strength. I am your host Lord Fenton. We would like to show you a description here but the site won't allow us. Taking a Jedi Watchman/Sith Assassin pretige class then gives you 3 + 2 = 5 skill points per level up. Build goals. By completing Jedi Consular Class Quest for Tython. For a more in-depth read, see StrategyWiki's article on feats. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Additionally, the critical multiplier is increased by 1 (e if a critical hit would normally double damage, it would triple damage when Power Blast was used). This’s my guide for Jedi consular / Jedi Master / light side. Sep 15, 2021 IIRC the best possible build was starting as a Consular for the best starting ability and getting two force powers per level up. Skill points 1 + INT 2 + INT 3 + INT 4 + INT Jedi Guardian; Soldier; Combat Droid; Hi all. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* The game will force your main character to level up to 2 during the tutorial. I'd recommend u/XDarkStrikerX 's LS Consular build here: https:. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Other than that, 2 sabers Consular Master/Lord build 12 or 14 of all attributes has never failed me Reply explosivekyushu •. Advertisement Listening to great sound doesn't have to. I prefer more versatility in a Consular so I decided to go with a scout variation instead so I'd like some feedback on this build please. Understanding combat The consular build gains this from Nerve Amplifier Belt Before approaching the boss, cast improved energy resistance. I may have gone too far in a few places. Consulars can subdue their targets using telekinetic powers and lightsabers alike. Just eat the STR penalty and put all your points in DEX, WIS, and CHR; plus two each in CON and INT to bring them to an even 10. Thanks in advance! That's a pretty standard consular build right there. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. A well-built pergola provides beauty and Expert Advice On Improving Your. I like to start with 14 in one and 10 in the other (14 Cha if you want a mix of light+dark powers), and use the extra starting stat points for Int or Con. Bonuses from items: +5 Dexterity from Advanced Alacrity Implant (5th Star Map, 22,000 credits, Yavin) Jun 10, 2022 · I'm starting a new play-through of Kotor 2 after 20 years and I want to min/max like crazy (without cheats, cheese, etc). Another fun build I'll mention since you. But if you're looking for a powerful consular build, literally just scroll down a few posts to. It was released for Xbox on December 6, 2004, while the Windows version was released on February 8, 2005. Hey guys, it's been a while since I posted my last build. Soldier/guardian is a solid class but if it feels lacking I'd recommend going Scout 4/ Guardian 16 for more powers, they still get great feats and flurry and implant 2 for free are great. When you become a Jedi on Dantooine the. but this will never be as potent as a Consular/Weaponmaster, which will have more potent force powers and ultimately more damaging melee attacks *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old. Force Immunity affects Plague because a saving throw is made against it (albeit at DC 100, so it should always fail), so there's only 30% chance that Darth Malak won't resist it beforehand when you're both level 20 (roll (15-20) + level 20 vs Force Resistance 35 (15 + level 20)). Darth Revan. My preferred build for a DS force user is this: 5/15 Scout/Consular STR: 15, DEX: 10, CON: 12, INT: 8, WIS: 16+5 level ups, CHA: 15 Equip every Strength increasing item you can find (stats are optimized for Master Valor so if you don't care about that power you could move some points around and take Dominate Mind or something). Optimal Light Side Consular Build According to /u/TangoSierraFan on reddit Favorite Attributes. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* I agree with you concerning the ''Alignment'' aspect IE Star Wars and Jade Empire Of course, considering the impact the main character has on their respective worlds, you would be hard-pressed to find a Jedi restoring the order by being Chaotic Good. STAR WARS™ Knights of the Old Republic™ II: The Sith Lords™. The Jedi Consular has the ability to be the best and strongest class above all others. 98 04 101st avenue in ozone park Force Immunity affects Plague because a saving throw is made against it (albeit at DC 100, so it should always fail), so there's only 30% chance that Darth Malak won't resist it beforehand when you're both level 20 (roll (15-20) + level 20 vs Force Resistance 35 (15 + level 20)). Darth Revan. Jan 22, 2023 · The best class and build in "Star Wars Knights of the Old Republic II: The Sith Lords" would have to be the Jedi Consular. You must level up once before escaping the Endar Spire, but after gaining level 2 you don't have to level up any further before becoming a Jedi, even once you've received enough experience to gain multiple levels. Advertisement We aren't going to bui. Don't take the Sith Lord or master because the base consular is a better class than either of those. Though I think I'm spoiled by FLU glitching. I just had a few queries. Plus, Dark Side bonuses are so much better in this game than Light Side ones. Repair goal is 17 (buffed), to max out HK-47. The top priorities should be Master Power Attack (it has higher average damage than Master Flurry and much higher average damage than Master Critical Strike), Master Two Weapon Fighting, and. Also open to a dark side version of just crushing everything with a lightsaber with massive damage or any other fun build you can think of. Playing like this you become the true master of the force, lightsaber combat, and dialogue master For Star Wars: Knights of the Old Republic II - The Sith Lords on the PC, a GameFAQs message board topic titled "Consular/Sith Assassin build A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Utility Characters: T3-M4 has the Droid Shock Arm, and you can get him the Droid Renewable Shield on Nar Shaddaa. KOTOR I: Scout to Consular with high INT, DEX, and WIS. second hardest was trandoshans and third was the one. May 17, 2020 · Starting a Jedi Consular will give you 2 + 2 = 4 skill points per level up. This is an improved version of the "Potentially optimal consular build" that I posted here two years ago. I'm either going to run a 4/16 Scout-Consular build, or a 7/13 one (for Uncanny Dodge 2). I'm planning to follow XDarkStrikerX's Consular/Marauder - LS build. Problem is that I have no idea what to do for such a build. Soldier 20 gains 18 feats (Carth, Canderous). DS Guardian/Marauder: Berserker Powerful glass cannon Can utilize armor with Fury in the late game. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Born and raised in the tough cold city of buffalo Jared has a natural resistance to frost attacks and gains a +4 boost in patience from bus times, has a weakness from rush hour. supermarket birmingham The topic pretty much says it all. The top priorities should be Master Power Attack (it has higher average damage than Master Flurry and much higher average damage than Master Critical Strike), Master Two Weapon Fighting, and. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake*. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. I think the problem with your consular build is that you're not taking into account that you get so many things that can boost your wisdom and charisma that there is no excuse to waste initial points. This build is the result of many hours of theorycrafting and experimentation and almost 20 years of being a KOTOR fan! Objective: Create the most powerful character build possible, capable of any challenge including solo runs on Impossible difficulty Players looking to test their mettle as a Consular in Star Wars: KOTOR 2 should check out this guide to get started. Was just looking for any advice on interesting or fun builds. The starting class is Consular. The Jedi Consular has the ability to be the best and strongest class above all others. In KOTOR 2, Prestige classes are analogous to each class: Sentinel, Guardian, and Consular. I am about to start KOTOR 2 and am planning on playing consular/blademaster. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. Taking a Jedi Watchman/Sith Assassin pretige class then gives you 3 + 2 = 5 skill points per level up. Build goals. Soldier/guardian is a solid class but if it feels lacking I'd recommend going Scout 4/ Guardian 16 for more powers, they still get great feats and flurry and implant 2 for free are great. Jan 22, 2023 · The best class and build in "Star Wars Knights of the Old Republic II: The Sith Lords" would have to be the Jedi Consular. You basically get all the Force-casting feats from Consular, and you also get Superior Two-Weapon Fighting from the melee prestige class. Consular/Assassin is the way to go. grizzly chew new cans Unlike KOTOR II, where your character can pwn at everything, you can't really be a master at both combat and the force in this one, but Soldier/Consular gets really close to it, certainly closer than a Scout/Sentinel (I really hate it when people say that Sentinel is the balance between Guardian and Consular, it really just takes the worst. It was developed by Obsidian Entertainment and published by LucasArts. Soldier-consular 8/12. The Jedi Consular has the ability to be the best and strongest class above all others. Your build revolves around her needing to be babysat by a Consular PC. Long story short Pc caught fire and I've never NOT adjusted my stats via console when I did play And I would start with Consular (again, unless you want skills). Was just looking for any advice on interesting or fun builds. This opens them up to picking up some additional powers without delaying their build too severely This feat progression is highly optimised and recommended but if you want you can replace at Level 2 with and then take at Level 5 and at Level 14 instead of Power Attack. Here's how to build business credit Increase the number of over-the-air (and soon to be digital) television channels you can receive with a simple-to-construct antenna. This guide will tell you exactly how and why to build the Jedi Consular as the best ever! Apr 13, 2022 · If you absolutely want to min-max, it’s very hard to beat a Consular/Weapon Master or Sith Marauder combo. Low business credit score? Your credit score will be a major factor when companies decide whether you're eligible for a loan. Soldier/Consular is actually my favorite build. I have heard it has its uses with a crit strike build. Then wear every wisdom and dexerity enhancing items you can find. Light side is the most optimal way to build a consular, whereas dark side builds will be much less effective. I just kill everything with.

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